My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch. As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet). There is also a lot of route changes. I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone. 20-40 man raid dungeons. (70 required) Bind on Pickup rare drop from Aeonus in the Black Morass, one of the best off-hand swords at lvl 70 outside of the arena rewards, at least until. Quickening Blade of the Prince - level 125. Vanilla WoW Wiki is a FANDOM Games Community.
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The subject of this article was either removed from World of Warcraft or is no longer available due to the devastating Cataclysm patch 4.0.3.
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Zones | ||
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Inaccessible | ||
Lore | Future | Closed |
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Instance | Maps | Ideas |
This article is a list of all zones by level before World of Warcraft: Cataclysm.
- Colors indicate Alliance territory, Horde territory, Contested territory, Combat zone
- Numbers within the bars indicate the level range.
- and indicate the required expansion.
- ( only) indicates the zone is instanced, and thus exclusive, for that race or hero class.
ClassificationEdit
For the current classification after World of Warcraft: Cataclysm, see Zones by level.
Azuremyst Isle Eversong Woods Bloodmyst Isle Ghostlands Scarlet Enclave ( only) Hellfire Peninsula Zangarmarsh Terokkar Forest Nagrand Blade's Edge Mountains Netherstorm Shadowmoon Valley Howling Fjord Borean Tundra Isle of Quel'Danas Dragonblight Grizzly Hills Zul'Drak Sholazar Basin Crystalsong Forest Hrothgar's Landing Icecrown Storm Peaks Wintergrasp |
See alsoEdit
External linksEdit
WoW-Europe.comRegion Levels
The XP required to advance to the next level is found by:
Note that the XP is always rounded down to the nearest hundred.
The function MXP(CL) is the basic amount of XP earned for killing a mob of level equal to the character (see also: Formulas:Mob XP:Basic Formula)
The function Diff(CL) is an extra difficulty factor that starts around level 30 and increases by level:
The function RF(CL) is an extra difficulty reduction factor added in patch 2.3. It is:
XP to Level can be described as the following function of the character level represented by x (if and only if the character is level 32-59):
XP to Level for levels 11-27 can be found by:
For all levels lower than 11 the XP to Level can be expressed as the second grade function:
The XP to Level for 61-69 is:
For 60:
Experience to level by level (as of level 90 cap) Edit
This section concerns content that is out-of-date. Reason: Needs update for Patch 5.3.
This section needs to be cleaned up to a higher standard of quality. Reason: Percentage changes need to be applied to XP values.
This table shows the character's current level and the amount of XP required to advance to the next level (e.g. '22: 24,000' means that if you are level 22, you need a total of 24,000 XP to advance to level 23). This is a compilation of the tables below with all current values. This also shows the difference (percent change) in current XP requirements as compared to before Wrath of the Lich King. Note that this percentage, when added to one, is the same as RF(CL) (discrepancies are caused by rounding).
Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 400 | 11 | 8,700 (-20%)[1] | 21 | 22,400 (-20%)[1] | 31 | 41,600 (-20%)[1] | 41 | 78,500 | 51 | 126,100 | 61 | 317,000 (-45%) | 71 | 1,539,000 | 81 | 2,121,500 |
2 | 900 | 12 | 9,800 (-20%)[1] | 22 | 24,000 (-20%)[1] | 32 | 44,600 (-20%)[1] | 42 | 82,800 | 52 | 131,500 | 62 | 349,000 (-43%) | 72 | 1,555,700 | 82 | 2,669,000[1] |
3 | 1,400 | 13 | 11,000 (-20%)[1] | 23 | 25,500 (-20%)[1] | 33 | 48,000 (-20%)[1] | 43 | 87,100 | 53 | 137,000 | 63 | 386,000 (-41%) | 73 | 1,571,800 | 83 | 3,469,000[1] |
4 | 2,100 | 14 | 12,300 (-20%)[1] | 24 | 27,200 (-20%)[1] | 34 | 51,400 (-20%)[1] | 44 | 91,600 | 54 | 142,500 | 64 | 428,000 (-37%) | 74 | 1,587,900 | 84 | 4,583,000[1] |
5 | 2,800 | 15 | 13,600 (-20%)[1] | 25 | 28,900 (-20%)[1] | 35 | 55,000 (-20%)[1] | 45 | 96,300 | 55 | 148,200 | 65 | 475,000 (-33%) | 75 | 1,604,200 | 85 | 13,000,000[2] |
6 | 3,600 | 16 | 15,000 (-20%)[1] | 26 | 30,500 (-20%)[1] | 36 | 58,700 (-20%)[1] | 46 | 101,000 | 56 | 154,000 | 66 | 527,000 (-28%) | 76 | 1,620,700 | 86 | 15,080,000[1] |
7 | 4,500 | 17 | 16,400 (-20%)[1] | 27 | 32,200 (-20%)[1] | 37 | 62,400 (-20%)[1] | 47 | 105,800 | 57 | 159,900 | 67 | 585,000 (-22%) | 77 | 1,637,400 | 87 | 22,600,000[1] |
8 | 5,400 | 18 | 17,800 (-20%)[1] | 28 | 33,900 (-20%)[1] | 38 | 66,200 (-20%)[1] | 48 | 110,700 | 58 | 165,800 | 68 | 648,000 (-15%) | 78 | 1,653,900 | 88 | 27,300,000[1] |
9 | 6,500 | 19 | 19,300 (-20%)[1] | 29 | 36,300 (-20%)[1] | 39 | 70,200 (-20%)[1] | 49 | 115,700 | 59 | 172,000 | 69 | 717,000 (-8%) | 79 | 1,670,800 | 89 | 32,800,000[1] |
10 | 7,600 | 20 | 20,800 | 30 | 38,800 | 40 | 74,300 | 50 | 120,900 | 60 | 290,000 (-41%) | 70 | 1,523,800 | 80 | 1,686,300 | 90 | -- |
As of Patch 5.3 Edit
In Patch 5.3, experience needed to level from 85 to 90 was reduced by 33%.[3]
Experience to Level by Level (Pre- Wrath) Edit
This table shows the character's current level and the amount of XP required to advance to the next level (e.g. '22: 24,000' means that if you are level 22, you need a total of 24,000 XP to advance to level 23). This also shows the difference (percent change) in current XP requirements as compared to before Patch 2.3.0. Note that this percentage, when added to one, is the same as RF(CL) (discrepancies are caused by rounding).
Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP |
1 | 400 (NC) | 11 | 8,700 (-1.1%) | 21 | 22,400 (-11.1%) | 31 | 41,600 (-18.1%) | 41 | 78,500 (-18.1%) | 51 | 126,100 (-18.1%) | 61 | 574,700 (NC) |
2 | 900 (NC) | 12 | 9,800 (-3.0%) | 22 | 24,000 (-12.1%) | 32 | 44,600 (-18.2%) | 42 | 82,800 (-18.0%) | 52 | 131,500 (-18.0%) | 62 | 614,400 (NC) |
3 | 1,400 (NC) | 13 | 11,000 (-3.5%) | 23 | 25,500 (-13.3%) | 33 | 48,000 (-18.1%) | 43 | 87,100 (-18.1%) | 53 | 137,000 (-18.0%) | 63 | 650,300 (NC) |
4 | 2,100 (NC) | 14 | 12,300 (-4.7%) | 24 | 27,200 (-14.2%) | 34 | 51,400 (-18.2%) | 44 | 91,600 (-18.1%) | 54 | 142,500 (-18.1%) | 64 | 682,300 (NC) |
5 | 2,800 (NC) | 15 | 13,600 (-5.6%) | 25 | 28,900 (-15.0%) | 35 | 55,000 (-18.0%) | 45 | 96,300 (-18.8%) | 55 | 148,200 (-18.0%) | 65 | 710,200 (NC) |
6 | 3,600 (NC) | 16 | 15,000 (-6.3%) | 26 | 30,500 (-16.2%) | 36 | 58,700 (-18.0%) | 46 | 101,000 (-18.0%) | 56 | 154,000 (-18.0%) | 66 | 734,100 (NC) |
7 | 4,500 (NC) | 17 | 16,400 (-7.3%) | 27 | 32,200 (-17.2%) | 37 | 62,400 (-18.0%) | 47 | 105,800 (-18.0%) | 57 | 159,900 (-18.0%) | 67 | 753,700 (NC) |
8 | 5,400 (NC) | 18 | 17,800 (-8.2%) | 28 | 33,900 (-18.1%) | 38 | 66,200 (-18.1%) | 48 | 110,700 (-18.1%) | 58 | 165,800 (-18.0%) | 68 | 768,900 (NC) |
9 | 6,500 (NC) | 19 | 19,300 (-9.4%) | 29 | 36,300 (-18.1%) | 39 | 70,200 (-18.1%) | 49 | 115,700 (-18.1%) | 59 | 172,000 (-18.1%) | 69 | 779,700 (NC) |
10 | 7,600 (NC) | 20 | 20,800 (-10.3%) | 30 | 38,800 (-18.1%) | 40 | 74,300 (-18.1%) | 50 | 120,900 (-18.2%) | 60 | 494,000 (NC) | 70 | -- |
The total experience needed to reach level 60 is 3,379,400. This is a decrease of 705,300 experience from pre-2.3.0.
The total experience needed to reach level 70 after level 60 is 6,268,300.
The total experience needed to reach maximum level (70) is 10,141,700 (3,379,400+494,000+6,268,300) .
The total experience needed to reach level 70 after level 60 is 6,268,300.
The total experience needed to reach maximum level (70) is 10,141,700 (3,379,400+494,000+6,268,300) .
Pre-2.3 Table Edit
This section concerns content exclusive to The Burning Crusade.This table shows the experience needed to advance, by level, before Patch 2.3.0. The table shows the character's current level and the amount of XP required to advance to the next level (e.g. '22: 27,300' means that if you are level 22, you need a total of 27,300 XP to advance to level 23).
Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP | Lvl | Max XP |
1 | 400 | 11 | 8,800 | 21 | 25,200 | 31 | 50,800 | 41 | 95,800 | 51 | 153,900 | 61 | 574,700 |
2 | 900 | 12 | 10,100 | 22 | 27,300 | 32 | 54,500 | 42 | 101,000 | 52 | 160,400 | 62 | 614,400 |
3 | 1,400 | 13 | 11,400 | 23 | 29,400 | 33 | 58,600 | 43 | 106,300 | 53 | 167,100 | 63 | 650,300 |
4 | 2,100 | 14 | 12,900 | 24 | 31,700 | 34 | 62,800 | 44 | 111,800 | 54 | 173,900 | 64 | 682,300 |
5 | 2,800 | 15 | 14,400 | 25 | 34,000 | 35 | 67,100 | 45 | 117,500 | 55 | 180,800 | 65 | 710,200 |
6 | 3,600 | 16 | 16,000 | 26 | 36,400 | 36 | 71,600 | 46 | 123,200 | 56 | 187,900 | 66 | 734,100 |
7 | 4,500 | 17 | 17,700 | 27 | 38,900 | 37 | 76,100 | 47 | 129,100 | 57 | 195,000 | 67 | 753,700 |
8 | 5,400 | 18 | 19,400 | 28 | 41,400 | 38 | 80,800 | 48 | 135,100 | 58 | 202,300 | 68 | 768,900 |
9 | 6,500 | 19 | 21,300 | 29 | 44,300 | 39 | 85,700 | 49 | 141,200 | 59 | 209,800 | 69 | 779,700 |
10 | 7,600 | 20 | 23,200 | 30 | 47,400 | 40 | 90,700 | 50 | 147,500 | 60 | 494,000 | 70 | -- |
The total experience needed to reach level 60 was 4,084,700. The total for 60 to 70 was 6,762,300, making 1 to 70 10,847,000 points in total.
The total number of same-level mobs that must be killed to reach level 60 with no rest or quests was 16,371 which would take approximately 73 hours at 16 seconds per kill.
An amusing but probably not very significant figure is that the half-way point to 60 for raw experience point accumulation is 12,550 XP into level 48. Halfway to 70 for raw experience point accumulation is 344,500 XP into level 62. In actual practice, quests contribute significantly to XP so the half-way point is somewhere below this.
Rest XP Edit
The maximum amount of 'rest' that one can accumulate on a character is 150% of XP for the current level, (or 30 'bubbles') half of which is 'earned' XP and half of which is 'bonus' XP. This is because, every time you kill a mob, both the earned XP and the bonus XP is deducted from your rest. So, for example, if you are lvl 10 and 80% through the level (or 6080/7600) the maximum rest would be 11400. If you grind mobs until your rest is gone (and complete no quests1), it will take you to level 12 at 1180/9800, or 12% through level 12, having earned 5700 XP from killing mobs and gotten 5700 XP 'free' for being rested.
1Quest (and discovery) XP does not count against your rest. Watch your rest marker when turning in a quest, and you will see it jump by the same amount as did your current XP.
In Wrath of the Lich King Edit
This section concerns content exclusive to Wrath of the Lich King.In , the XP needed to level (from 70 to 80) jumps again, but the amount of experience it takes to get to level 70 is reduced. The halfway point for 70-80 is 204100 XP into 75.
The below 60-69 XP Values are for Beta Build 9014 with the changes to 60-70 leveling for the expansion. The 70-79 XP Values are for Beta Build 8926.
Lvl | Max XP (%Change) | Lvl | Max XP |
60 | 290,000 (-41.3%) | 70 | 1,523,800 |
61 | 317,000 (-44.8%) | 71 | 1,539,600 |
62 | 349,000 (-43.2%) | 72 | 1,555,700 |
63 | 386,000 (-40.6%) | 73 | 1,571,800 |
64 | 428,000 (-37.3%) | 74 | 1,587,900 |
65 | 475,000 (-33.1%) | 75 | 1,604,200 |
66 | 527,000 (-28.2%) | 76 | 1,620,700 |
67 | 585,000 (-22.4%) | 77 | 1,637,400 |
68 | 648,000 (-15.7%) | 78 | 1,653,900 |
69 | 717,000 (-08.0%) | 79 | 1,670,800 |
Tot | 4,722,000 (-30.2%) | Tot | 15,965,800 |
1-80 | 26,106,500 |
In Cataclysm Edit
This section concerns content exclusive to Cataclysm.In , the XP needed to level (from 80 to 85) jumps again.
The below 81-85 XP Values are form the beta and forum posts.
Lvl | Max XP |
80-81 | 1,686,300 |
81-82 | 2,121,500 |
82-83 | 4,004,000 |
83-84 | 5,203,400 |
84-85 | 9,165,100 |
Tot | 22,180,300 |
Post-Patch 6.0.3Edit
After launch, XP requirements for every level has been adjusted along with stat squish. Furthermore, 90-100 leveling has become available with launch.
Lvl | Max XP |
90-91 | 774,800 |
91-92 | 783,990 |
92-93 | 790,440 |
93-94 | 798,220 |
94-95 | 807.300 |
95-96 | 815,100 |
96-97 | 821,600 |
97-98 | 830,700 |
98-99 | 838,500 |
99-100 | 846,300 |
Total | 8,106,950 |
Patch 7.0.3 Edit
With the pre-patch there was also a reduction in the exp needed listed above. The amounted needed per level was reduced by roughly 25%. For example level 95-96 was 815k but is now around 625k.[citation needed]
References Edit
- ^ abcdefghijklmnopqrstuvwxyzaaabacadaeafagahchaud 2012-08-11. Experience to Level Changed, Character Creation Gear, Blue Posts, Weekly Roundup. MMO Champion.
- ^chaud 2012-08-19. New In Game Cinematics, Beta Class Balance, Blue Posts, Blizzard News. MMO Champion.
- ^General section of Patch 5.3 PTR notes as of 22-Apr-2013.